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3 Ways to Be a Success on Kickstarter

by mr.brian » Sat Dec 20, 2014 5:58 am

Great post! The first 24 hours of my Kickstarter was actually rather exciting. kck.st/1GWVoNT
KICKSTARTER -
Fameless Quarterly 009: PLEASURE

An independent publication that highlights unconventional and fascinating creatives from around the world.

http://kck.st/1GWVoNT
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by myownmonkey » Sat Dec 20, 2014 4:28 pm

I think it's sound information here. I think my goal is reasonable and I did the 30 day thing but, social media is not my strength. I'm working hard on it and one of my U K backers found me and gave me a page like (way cool of him). I wonder if timing plays a part. not too many going right now but, sometimes you don't get to pick when you fight the dragon. I'm getting afew in and out backers which is a little discouraging. but you gotta take a shot to make a shot.

here is my project; https://www.kickstarter.com/projects/57 ... dice-tower

and my facebook: https://www.facebook.com/manglermonkey/manager/
any and all help would be appreciated.
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by Caselace » Sat Dec 20, 2014 10:12 pm

Thank you for this - it really is very informative and some parts are counterintuitive such as the length of the campaign being negatively correlated with success. Caselace has gone for 45 days to encompass tow month-ends and also because of the holidays!

Here is our project: https://www.kickstarter.com/projects/1883237750/caselace-tangle-free-customizable-phone-mp3-player?ref=nav_search
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by Bharti » Thu Mar 26, 2015 4:19 am

I did calculate first two points and kept my goal and duration very realistic. That is $ 500 for 30 day project. But totally ignored the 3rd point. I did not think about the social networking. I some friends on facebook but most of them are not familiar with kickstarter. Now after reading different articles here I feel like i should have done some more preparation before launching my project,

Thanks for the advice. I will start working on these now.
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by poetic174 » Sat Mar 28, 2015 8:17 am

Sweet stuff but I'm not so sure about just having a bundle of friends that might not even know you that well - likelihood of them contributing is super low (as I'm finding out)... or maybe I just have very cheap friends. LOL.
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by hos1182@yahoo.com » Mon Mar 30, 2015 4:59 pm

Thankyou so much for this article.. I wish I read it before I started my project.. a great read!!
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by guillaume » Tue Mar 31, 2015 9:39 pm

great tips!
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by Karen » Tue Mar 31, 2015 10:49 pm

Those stats are crazy scary but a good motivator! We're definitely focusing on reaching out to our network and are really hoping our video (and momentum :D will catch the editor's attention at Kickstarter. Do you recommend sending that material the day of the launch or wait a few days?
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by 2GeeksGaming » Wed Apr 01, 2015 3:28 pm

Good read.
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by Rob Korlaar » Wed Apr 01, 2015 11:24 pm

Thanks for sharing!
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