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3 Ways to Be a Success on Kickstarter

by yuthag » Thu Apr 02, 2015 2:56 am

This new kickstarter.com project looks really cool. We have shared it on social media sites and check up constantly, but so far it hasn't gotten much attention in its first 2 days. Any tips on how to get the campaign rolling?
https://www.kickstarter.com/projects/11 ... r-paradise
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by oopstees » Thu Apr 02, 2015 8:25 pm

This was incredible advice. Thank you. It is good to know that I resisted the urge to go with a longer Kickstarter campaign.
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by Willis341 » Thu Apr 02, 2015 8:35 pm

Awesome Post, hope you all check out my project videogame "Age of Victory" https://www.kickstarter.com/projects/19 ... of-victory
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by Implyingames » Thu Apr 02, 2015 11:38 pm

Pretty useful stuff. Wish we read it beforehand.
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by jenniemc08 » Wed Apr 22, 2015 2:30 am

Good information, but what site did you get it from? You mentioned a blogger... but I didn't see a link :).
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by ianeberle » Tue May 05, 2015 11:53 am

Thanks for these tips! I almost extended my campaign duration, but decided against it, as many bloggers said 30 days is generally ideal.
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by YZ Project » Mon Jan 08, 2018 11:45 am

Hi friends! I appreciate your results! By the way, did you plan long before launch? In which part was the most work: in pre-launch or after you launched the project? (80/20?) Thanks.
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by gotalkpro » Tue Jan 09, 2018 11:29 am

2. Timeframe ->
Does this also mean that the higher the goal the longer the campaign should be?
Any thoughts on the relation of product complexity to the campaign duration?

Thanks!
http://www.gotalkpro.com

Hard at work with our first campaign!
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by TheEntitled » Thu Jan 11, 2018 10:47 pm

Thank you for the post very useful
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