Harmonix Posts Amplitude Sequel on Kickstarter
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    therriaultk
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    Harmonix Posts Amplitude Sequel on Kickstarter

    by therriaultk » Mon May 05, 2014 11:39 pm

    The recent success of the Veronica Mars Kickstarter project has shown the possibility for mainstream companies to use crowdfunding to test the public's desire for various projects to be realized without the risk of completely funding the project themselves.

    Rock Band and Dance Central developer Harmonix has posted a Kickstarter to fund a sequel to Amplitude, its rhythm action game from the PlayStation 2 era. The company is currently seeking $775,000 for the project, using the crowdfunding platform to gauge legitimate interest. "Legitimate" in this context being people who put their money where their mouth is.


    This came would be available for PS3 and PS4, as Sony owns the intellectual rights to the game.

    Do you think big companies using Kickstarter is a good way for the audience to support the projects they believe in? Do you think this is a bad thing, and that these projects could overshadow less high profile projects?

    Source: http://www.joystiq.com/2014/05/05/harmonix-bets-amplitude-hds-future-on-kickstarter/


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    sbriggman
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    Re: Harmonix Posts Amplitude Sequel on Kickstarter

    by sbriggman » Tue May 06, 2014 3:06 pm

    We were having a bit of this discussion regarding tabletop kickstarter games and how they are becoming much more "polished." See: viewtopic.php?f=7&t=1804&p=6100

    is it possible to even succeed in this area on kickstarter? I've seen a few individual projects which have succeeded, but the vast majority seem to be games from established companies who are getting hundreds of thousands (and in a few select cases, millions) of dollars to develop board games.


    Personally, I think it's a good thing. In the past, Kickstarter has said that larger high-profile campaigns actually bring new backers into the community which back other projects as well.

    "The Veronica Mars and Zach Braff projects have brought tens of thousands of new people to Kickstarter. 63% of those people had never backed a project before. Thousands of them have since gone on to back other projects, with more than $400,000 pledged to 2,200 projects so far. Nearly 40% of that has gone to other film projects.

    We’ve seen this happen before. Last year we wrote a post called Blockbuster Effects that detailed the same phenomenon in the Games and Comics categories. Two big projects brought tons of new people to Kickstarter who went on to back more than 1,000 other projects in the following weeks, pledging more than $1 million. Projects bring new backers to other projects. That supports our mission too." - source: https://www.kickstarter.com/blog/who-is-kickstarter-for
    Learn how to succeed on Kickstarter: here.
    Submit a free press release for your Kickstarter campaign here.

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