I am facing the last 2 days of my campaign, and we are at 178% funded. I spent months researching scholarly articles and quantitative analyses of Kickstarter and crowdfunding in general, but none of it prepared me for the simple truth that my skeptical older brother shared right before I even launch...
Dude, congratulations! I took a look at your game and it looks like a game that I wish I could pull up on my PS3 and play right now! I have about 4 days to go until my campaign ends, and I just had a big boost of support and passed my goal - and it's still climbing! Thanks for this encouraging post ...
Newp. I figured it would, because most of my target audience wouldn't be willing to spend too much on an album. But hey - I'm about to try relaunching my campaign if I get approved, and that may change the playing field.
I want to try them, but their website said it'd cost me $29, instead of $19 or $9. Sent them an email mentioning you and awaiting a reply. Hope they're as affordable and useful as you say.
I'm trying a technique which involves offering a reward for $1 provided the backer has proof that they referred other backers to higher reward levels. So it's like a reward Pyramid scheme, but without the potential for endless referrals.
What have you done to induce people to back your project?
I receive disability benefits for my gimpy leg, so my full-time job is Kickstarting! I seriously do very little else right now, besides work on the album I'm funding. So I'd estimat 12 - 14 hours a day as of now, and that includes editing music for covers, blogging, tweeting, sharing on Facebook, an...